![]() "Obviously we wanted to improve a lot of things here. Jos Hoebe had this to say about how Isonzo improved the experience over the studio's previous games. Fixed rare issue where HMG would become unusable while no one was using it.Ĭheck out the full changelog on our Steam hub.Isonzo is the next step in the studio's historical shooters and Blackmill has already accumulated a few years of experience in the genre.A range of improvements to bot behaviour.Fixed outside sector material for Rifle Deathmatch and Attrition.Fixed weapon 'Time Used' not getting recorded.Standing in a fire isn't healthy anymore, affected maps: Prussia, Poland, Carpathians, Roumania.Optimized rendering of first person view.The game will switch to a better host quicker.Determining the match host will now also take ping variance into account.Some other key changes in this update are: Of note are several improvements to bot behaviour, a rework of the telephone system, and better selection of multiplayer game hosts. Once again it’s a 5 minute questionnaire, and by taking part you’ll be entered into a giveaway with a chance to win a key for Verdun or Tannenberg. We’re running another small survey, this time on your playing habits around Verdun and Tannenberg. Feedback on the new spawn flow is appreciated, and our Steam hub is the place to do it! This is something we will fully address in the new UI. The spawn flow is still in a WIP state and this is mostly caused by the fact that the spawn flow does not really communicate its status graphically to the users. Double Clicking on spawn should spawn you in.Visualization of spawns that are not/no longer possible because they are unsafe (they were completely invisible).When the HQ is being captured, always allow "safest" spawn (even when all are unsafe).When all clusters in a sector are unsafe: then allow the edges of a next friendly sector as spawn so that there is always 1 frontline spawn.Allow spawning in friendly sectors that are being capture (if the spawn is safe).A fallback is added when a spawn becomes invalid.You can now spawn alongside all squadmates.Therefore in this update we’ve addressed some of the annoyances with the current spawn flow: The previously introduced spawn flow wasn’t yet achieving what we intended. Strength of the explosive call-in has been reduced to what used to be the ability call-in.Įnemy HQ sector can no longer be targeted by telephones.įeedback on these changes is welcome - feel free to share your thoughts in our Steam hub! We are still looking on how to differentiate sectors again in the future. The Artillery and Recon are now Regular sectors, since every sector has a telephone. Telephones are now available in all sectors.This replaces their mortar strike ability. We have revised the system of call-ins with the following changes: The old call-in system had a few issues such as phone camping, artillery spam, and overpowered artillery when owning two artillery sectors. This change also streamlines the maps so it is more obvious to the users which direction they should go in order to be part of the battle. ![]() All maps have now been adjusted to be around a width of 200 meters. This is why we came to the conclusion that Tannenberg maps are simply too big and required an overhaul in size to bring more action to the game. When playing this map with 64 players however there is a lot more action going on and less lone-wolfing. In Verdun the biggest map called Flanders has a width of around 220 meters, and playing this with 32 players can feel rather empty. Looking at the map size, most Tannenberg maps had an average width of around 350 meters. We had a close look at the issue of lone-wolfing and a feeling of emptiness in the maps. They can then level up to 100 again… and there is more than one prestige rank to unlock for the truly dedicated! Then, while keeping all accumulated XP, their player level is set back to one, along with resetting their unlocks and squad roles specialization. This earns a new icon emphasizing their veteran status. The highlight in this update is the next step on our roadmap: the new prestige system! When our veteran players reach level 100, they can now choose to increase their prestige rank. Both Tannenberg and Verdun enjoy an update today, including loads of fixes, improvements and sound tweaks… but also a brand new prestige system! On top of that, Tannenberg also sees exciting changes to maps, call-ins, and spawn flow!
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